
Children of Lumera is a fantasy 2D point and click adventure game in which you dive into the wonderful world of Lumera where Elo discovers the secret of her grandfather who went missing. With its wonderful art and unique characters you can explore the different maps, learn different runes to cast spells and find out what happened to Elo's grandfather by asking inhabitants and solving complex puzzles.



This game - made by Phantom Fox GmbH - is still in development. In 2020 I worked on the game as an intern and in the following years 2021 and 2022 I was part of the small indie team as a freelancer. My main tasks were character animation in Spine, node programming and creation of puzzles and interactions in Unity, asset creation and optimization in Adobe Photoshop and audio and voice over editing in Adobe Audition.
video © Phantom Fox GmbH
story.
The other Alben children then cast him out and banished him. Millennia passed, and the power of dreaming was forgotten. The people of the Alben children disappeared, but Grimgol had waited and lurked. Driven by anger and revenge, Grimgol returns to this world, bringing nightmares and darkness. But Elo brings hope back. She ventures into the world to find friendship and save the dreams.
At a time when there were no stars in the sky and only darkness reigned, two dying beings promised each other in their dreams to be together forever. Thus, their dream came true, and they created the Earth and the Alben children, to whom they gave the gift of dreaming. But an unexpected misfortune occurred among the Alben children: A boy among them, Grimgol, one day dreamed of betraying his own people.


© Phantom Fox GmbH
animation in spine.


some animations for Elo, the main character of the game.
some animations for different npcs in the game.
One of my main tasks was creating character animations with Spine, a 2D animation software which allows animators to create a 2,5D look by using parallaxes on the paintings to give off a faux 3D effect.
conversations & puzzles.






Another one of my main tasks was to direct conversations between NPCs and Elo, implement emotions and animations and create puzzles. This was done in Unity via node programming.